Behaviour is learned through interaction with the environment. Only observable behaviour should be studied (not mental processes). Two key mechanisms: classical conditioning and operant conditioning.
Learning through association. A neutral stimulus (NS) is paired with an unconditioned stimulus (UCS) until the NS alone produces a conditioned response (CR).
Example: Pavlov's dogs — bell (NS) + food (UCS) → salivation (UCR). After pairing: bell alone (CS) → salivation (CR).
Learning through consequences. Behaviour is shaped by reinforcement (increases behaviour) and punishment (decreases behaviour).
Positive reinforcement: Adding something pleasant (reward).
Negative reinforcement: Removing something unpleasant.
Punishment: Adding something unpleasant or removing something pleasant.
9-month-old Albert was shown a white rat (NS). Each time he reached for it, a loud noise (UCS) was made behind him, causing fear (UCR). After repeated pairings, Albert showed fear (CR) of the rat alone (CS). Fear generalised to similar stimuli (rabbit, fur coat, Santa mask).
Behaviour is learned through observation and imitation of role models. Bridges behaviourism and cognitive psychology by including mental (mediational) processes.
Attention: Noticing the model's behaviour.
Retention: Remembering the behaviour.
Reproduction: Being able to perform the behaviour.
Motivation: Having a reason to imitate (vicarious reinforcement).
Vicarious reinforcement: Observing others being rewarded makes imitation more likely.
Identification: We're more likely to imitate models we identify with (same gender, status, attractiveness).
Self-efficacy: Confidence in our ability to perform the behaviour.
Children watched an adult model behave aggressively (or not) towards a Bobo doll. Children who observed the aggressive model were significantly more aggressive in play. Boys were more physically aggressive overall. Children were more likely to imitate a same-sex model.
Focuses on internal mental processes: perception, attention, memory, thinking, language. Uses the computer analogy — the mind is an information processor with input, processing, storage, and output.
Behaviour is determined by biological factors: genetics, brain structure, neurochemistry, and evolution. Everything psychological is first biological.
| Feature | Behaviourist | SLT | Cognitive | Biological |
|---|---|---|---|---|
| Focus | Observable behaviour | Observation & imitation | Mental processes | Biology (genes, brain) |
| Nature/Nurture | Nurture | Nurture (+ some nature) | Both | Nature |
| Determinism | Hard determinism | Soft (reciprocal) | Soft determinism | Hard determinism |
| Scientific? | Very — lab experiments | Moderately | Yes — controlled experiments | Very — brain scans, genetics |
| Key study | Pavlov, Skinner | Bandura (Bobo doll) | Memory models | Twin studies |
| Therapy | Systematic desensitisation | Modelling | CBT | Drug therapy |